And when reality becomes suspended I personally feel "if only it could really happen!" Now that is suspension of disbelief! Another downfall of this game, and it can be a major one, is the tricky messaging system. During play there is a sense of really being there. For game play itself, the actual flow of the game and the abilities of the player to immerse themselves in the universe of X3, I'd say the game is impeccable. The problem is the way the menus are broken down it's not under the heading most gamers would look for. I spotted a review from a user giving this game a zero (0) rating simply because the controls "could not be reconfigured to invert the mouse X axis." I'm sure Glen looked for that option, and probably didn't find it, but it does in fact exist in the game. The same seems true at times with X3: Reunion. Certain items simply are not the aisles you would expect them to be in. At times it's a bit like shopping at Lowe's hardware.
For instance it's a bit tricky to navigate your way through certain menu options. No, what I mean by "clarity of understanding" is simply how well the game explains it's complications.
If you can't understand it, it doesn't mean someone else can't. Rating a game based on how complicated it is is just silly. It's not that it's impossible, nor is it even complicated. No, what I mean by "clarity of For overall clarity of understanding the game rates a bit low. For overall clarity of understanding the game rates a bit low.